Fallout 4 Resources
Resource gathering in Fallout 4 is one of those things that feels straightforward until you're spending hours hopping from settlement to settlement or trying to figure out which of your settlement supply lines has the resources you need. The Commonwealth is packed with materials, but knowing what to pick up, what to break down, and where to farm efficiently makes the difference between a functional base and a scrap graveyard.
Whether you're building out a settlement, modding weapons, or keeping your armor upgraded, you're going to need a steady supply of the right components. This searchable database covers base game resources and the most commonly needed DLC materials from Far Harbor and Nuka-World, so you can plan your farming runs without tabbing out to six different wikis.
Corvega Assembly Plant sign
Getting Started with Resource Gathering
Unlike Fallout 76, you're not competing with other players for spawns, which means you can take your time and be methodical. The downside is that resources don't respawn on a timer you can exploit the same way. You're working off a fixed world with reset cycles, so having a rotation matters.
The first thing to learn early is to scrap junk at your workbench rather than carrying raw components. If you don’t have the materials to create a workbench to scrap your junk, just store your junk in the workshop and any time you need materials to build something, the workshop automatically breaks down the corresponding junk and uses its materials. Your carry weight will thank you, and the Scrapper perk makes a significant difference once you're modding gear regularly. If you're planning to build settlements seriously, prioritize Adhesive and Concrete early. They both disappear fast, and neither are as easy to replenish as Steel or Wood.
Corvega Assembly Plant is one of the best early locations in the game to farm. It's packed with junk that break down into aluminum, copper, oil, and screws. But beware because it’s also packed with enemies. But that means you're getting good XP and loot on the same run. Pair that with a swing through the Red Rocket Truck Stop nearby, and you've covered most of your common material needs in one loop.
Fan and typewriter in Corvega Assembly plant
Also, don’t overlook merchants in Fallout 4. Arturo in Diamond City stocks copper and aluminum. The general merchants in settlements restock on a 48-hour in-game timer, so if you're short on a specific material, it's often faster to buy it than to run another dungeon. Building a supply network between settlements also transfers materials across your workbenches automatically, which is worth setting up before you start any serious build project.
Fallout 4 Resource Database
| Resource Name | Rarity | Junk Items to Break Down | Best Locations | Merchant / Notes |
|---|---|---|---|---|
| Acid | Common | Abraxo Cleaner, Lantern, Bag of Fertilizer, Dirty Ashtray | Corvega Assembly Plant, Super Duper Mart, Hardware stores | Buy Abraxo Cleaner in bulk from general vendors; needed for mods and explosives |
| Adhesive | Common | Vegetable Starch (cook corn + mutfruit + tato + purified water), Wonderglue, Duct Tape, Economy Wonderglue | Corvega Assembly Plant (toolboxes), Abernathy Farm (grow ingredients) | Most general merchants stock it; craft Vegetable Starch at a cooking station for a reliable supply |
| Aluminum | Common | Aluminum Canteen, TV Dinner Tray, Hubcap, Turpentine | Corvega Assembly Plant, National Guard Training Yard, Mass Fusion Building | Sold by Sturges and most weapon / armor merchants |
| Antiseptic | Common | Abraxo Cleaner, Turpentine, Wonderglue | Medford Memorial Hospital, Diamond City pharmacy, hospital locations | Medford Memorial is the best early source; also sold by Chem vendors |
| Asbestos | Rare | Oven Mitt, Pot, Firefighter Outfit | Cambridge Police Station, fire stations, Vault 81 | Used in fire-resistance armor mods; save it — it doesn't appear often |
| Ballistic Fiber | Rare | Military Ammo Bag, Military Fatigues, Army Helmet | Fort Hagen, National Guard Training Yard, Fort Strong | Only found in military locations; essential for heavy armor upgrades |
| Bone | Common | Skull, Brahmin Skull, Human Skull | Ghoul-heavy areas, Dunwich Borers, raider camps | Minor crafting use; found passively while clearing areas |
| Ceramic | Common | Ashtray, Coffee Cup, Plate, Vase, Pot | Super Duper Mart (kitchen area), diners, settlements | Found in every kitchen; commonly overlooked — loot every dish and cup |
| Circuitry | Rare | Telephone, Hot Plate, Typewriter, Assaultron Circuit Board | Mass Fusion Building, RobCo Sales & Service Center, Fort Strong | Sold via Diamond City supply line; hoard from every location — never enough |
| Cloth | Common | Pre-War Money, Fedora, Dirty Pillow, Rag | Diamond City Market (clothing stalls), Goodneighbor, military checkpoints | Pre-War Money is the best source per item; also still usable as currency |
| Concrete | Common | Bag of Cement, Coolant (small yield) | Red Rocket Truck Stop, Jalbert Brothers Disposal, construction sites | Critical for large settlement builds; buy bags of cement from settlers and merchants |
| Copper | Common | Light Bulb, Vacuum Tube, Telephone, Fuse | Corvega Assembly Plant, Greenetech Genetics, Cambridge Police Station | Sold by Arturo in Diamond City; respawns in most urban interiors |
| Crystal | Rare | Magnifying Glass, High-Powered Microscope, Camera | Mass Fusion Containment Shed, Malden Center, Glowing Sea caves | Needed for scopes and energy weapon mods; buy from weapon vendors when available |
| Fertilizer | Common | Bag of Fertilizer, Brahmin Patty | Abernathy Farm, Tenpines Bluff, brahmin pastures | Needed for explosives; farm brahmin or keep brahmin at settlements |
| Fiber Optics | Rare | Biometric Scanner, Microscope, Camera | Mass Fusion Building, Medford Memorial Hospital, Covenant | Scavenge RobCo terminals and research facilities; scarce in early game |
| Fiberglass | Rare | Oven Mitt, Cutting Board, Economy Wonderglue | Hardware stores, construction sites, National Guard Training Yard | Needed for high-tier armor mods; not especially common |
| Gear | Common | Desk Fan, Typewriter, Fishing Rod, Pepper Mill | Corvega Assembly Plant, scrap yards, any area with machinery | Buy desk fans from junk vendors; appears in most industrial areas |
| Glass | Common | Whiskey Bottle, Nuka-Cola Bottle, Magnifying Glass, Light Bulb | Diamond City Market (bars), Goodneighbor, Super Duper Mart | Extremely common; loot every bar, diner, and kitchen you pass through |
| Gold | Rare | Gold Watch, Gold Ring, Senator's Formal Wear | Vault 81, Goodneighbor hotel rooms, Cabot House | Limited supply; used for decorative mods — not consumed heavily |
| Lead | Common | Paint, Pencil, Toy Car, Fishing Weight, Cram | Corvega Assembly Plant (paint cans), Gunner locations, military checkpoints | Essential for ammo crafting; abundant in Gunner camps and industrial areas |
| Nuclear Material | Rare | Alarm Clock, Biometric Scanner, Fusion Core (small yield) | Glowing Sea (high density), BADTFL Regional Office, Fort Strong | Limited supply; prioritize the Glowing Sea and military locations |
| Oil | Common | Blowtorch, Industrial Solvent, Cutting Fluid, Vegetable Oil | Red Rocket Truck Stop, Corvega Assembly Plant, Super Duper Mart | Common in garages and kitchens; gas stations are reliable recurring nodes |
| Plastic | Common | Toothbrush, Toy Truck, Cigarette Carton, Globe | Super Duper Mart, Diamond City Market, Gunner outposts | Extremely common; found in almost every building |
| Rubber | Common | Surgical Tube, Wonderglue, Flip-Flop, Kickball | Corvega Assembly Plant, hardware stores, Cambridge campus | Found in medical facilities and hardware stores; steady passive supply |
| Screw | Common | Desk Fan, Typewriter, Hot Plate, Fishing Rod | Corvega Assembly Plant, Mass Fusion Building, hardware stores | Desk fans yield the most screws per item; hoard every one you find |
| Silver | Rare | Silver Pocket Watch, Silver Locket, Silver Scrap | Vault 81, Concord Speakeasy, raider outposts | Similar scarcity to gold; loot jewelry cases in upscale or pre-war locations |
| Spring | Common | Desk Fan, Typewriter, Fishing Rod, Shotgun Shell (box) | Corvega Assembly Plant, any area with machinery | Common in industrial interiors; combine desk fan farming with screw runs |
| Steel | Common | Wrench, Combat Knife, Tin Can, Nuka-Cola Bottle Cap | Everywhere — most metal junk breaks down into steel | Most common resource in the game; rarely a bottleneck |
| Wood | Common | Wooden Crate, Pallet, Desk, Dresser | All settlements, Coastal Cottage, Dunwich Borers | Easiest resource to farm; dismantle furniture in any building |
| Fog Crawler Tissue | DLC | Looted from Fog Crawlers | Far Harbor (DLC) — coastal and inland fog zones | Required for high-tier Far Harbor weapon mods; Fog Crawlers hit hard — bring AP-heavy builds |
| Hubflower | DLC | N/A — found growing in Far Harbor | Far Harbor (DLC) — throughout the island | Used in Far Harbor cooking recipes and as a mild buff item |
| Radscorpion Stinger | DLC | Looted from Radscorpions | Far Harbor (DLC) swamps, Nuka-World Safari Zone | Used in Far Harbor weapon mods; reliable drop from large radscorpions |
| Tarberry | DLC | N/A — grows in Far Harbor swamps | Far Harbor (DLC) — Cranberry Island, swamp areas | Used in Far Harbor crafting and cooking; only available in DLC |
| Nuka-Cola Quantum | DLC | N/A — consumed or used as currency | Nuka-World (DLC) — Nuka-Cola plants, Star Control area | Acts as currency in Nuka-World; also a collectible — don't break down |
High-Value Resources
Some materials are technically common but become bottlenecks the moment you start modding. Others are rare from the start and stay that way. Either way, these are the ones worth tracking intentionally rather than hoping you stumble across enough.
Adhesive is the one that surprises most players. It shows up in Wonderglue and duct tape often enough that it feels plentiful early on, but weapon and armor mods eat through it faster than almost anything else. The most reliable long-term solution is cooking Vegetable Starch at a cooking station: one corn, one mutfruit, one tato, and one purified water yields five adhesive. Set up those crops at a settlement early and you'll never run dry.
Toolbox with Jet, Wonderglue (used for adhesive), and Fuse (used for copper wire)
Ballistic Fiber is the material most players go looking for right before they need it. It only comes from military gear: ammo bags, fatigues, army helmets. Fort Hagen and the National Guard Training Yard are your best bets, but the supply is finite per reset cycle. If you're pushing heavy armor upgrades, buy every military-tagged junk item you see from vendors before you need it.
Circuitry becomes a problem the deeper you go into weapon mods. Typewriters, hot plates, and telephones are your primary breakdown sources, and they're common enough in offices. The issue is that demand outpaces supply if you're modding frequently. The Diamond City supply network helps, but don't pass up a RobCo terminal run when you need a top-up.
Nuclear Material is the scarcest resource in the base game with no reliable merchant source. The Glowing Sea has the highest density, but it's a hostile area with radiation to match. Alarm clocks and biometric scanners are your best breakdown options outside of direct exploration; save every one you find.
Fallout 4's Commonwealth rewards players who pay attention to what they're picking up, not just what they're shooting. Once you know which junk items yield which components, looting shifts from a chore into something closer to a puzzle: the right desk fan gives you gears, screws, and steel in one pickup. A few farming routes, a solid supply network, and the Scrapper perk will keep you stocked through late game without grinding. If you found this useful, drop a question in the comments or come find me on Ko-Fi.